Classic rules (Perudo)

Wild aces, the exact call and the palifico round: Liar’s Dice as most of the world plays it.

On this page

Setting up

Two to six players, five dice each. The first opener is drawn at random; after that, whoever lost the last round opens. If they are out, the next player still in opens.

Bidding

A bid names a quantity and a face, counted across every cup. A raise is a higher quantity with any face, or the same quantity with a higher face. The opening bid can be any quantity of 2s to 6s: you cannot open on aces (except in palifico).

Wild aces

1s are aces, and aces are wild: they count toward every face, except in a palifico round.

The reveal

The bid is six 4s. Under the cups: four 4s and three aces. Aces count as 4s, so there are seven: the bid holds.

Bidding on aces

Moving to aces needs at least half the standing quantity, rounded up. Moving back from aces needs at least double the aces plus one, in any face. Aces to aces needs a higher quantity.

Standing bidYou may bidWhy
Eleven 3sSix acesHalf of eleven, rounded up
Six acesThirteen of any faceDouble plus one
Six acesSeven acesAces to aces: more aces

Calling “Liar!”

The player to act may call “Liar!” (dudo) on the standing bid. Every cup lifts. If the bid is short, the bidder loses a die; if it holds, the caller loses a die. A player with no dice is out.

Calza: the exact call

Any player except the bidder may call calza: the bid is exactly right. Call it any time before the next bid, even out of turn; the first call counts. Exact: the caller wins a die back (up to five). Not exact: the caller loses a die.

No calza in a palifico round or when only two players are left.

Calza

The bid is five 6s and you call calza. The cups show three 6s and two aces: exactly five. You win a die back.

Palifico

When a player drops to one die, the next round is palifico. They open, and may open on aces. Aces are not wild, and the face cannot change: raises are quantity only. Palifico happens once per player per game, and not when only two players are left.

Winning

The last player with dice wins. In Dice Kingdom you can also play Classic as a points race: nobody loses dice, each round’s loser takes a penalty point, and the fewest points after the set rounds wins.

House rules

Private rooms and quick games can change: starting dice (3 to 6), wild aces, calza, palifico, the format, and showing lost dice beside each player.

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